Commercial Tutorials

Collection of Ebooks done for 3D Creative Magazine from 3D Total

Swordmaster – LightWave (Download Only)

Originally created by Seong-wha Jeong, the Swordmaster character has now been recreated in 3ds Max, Maya, Cinema 4D, LightWave and XSI by a talented team of artists. This precise, step-by-step tutorial shares how to produce this highly polished, low poly game character with detailed texturing for real-time rendering.

Product details
Author: 3DTotal.com Ltd
Original character design: Seong-wha Jeong
Translated by: Vojislav Milanovic
Platform: LightWave
Format: DOWNLOAD ONLY PDF
Size: 92.2 MB
Pages: 99

Joan of Arc – LightWave (Download Only)

Originally created for 3ds Max by Michel Roger, the popular “Joan of Arc” tutorial has now been translated for Maya, LightWave, Cinema4D and Softimage XSI. This tutorial takes you through the process of creating a female character from scratch and covers modeling, texturing, mapping and finally, adding bones.

Product details
Author: 3DTotal.com Ltd
Original author: Michel Roger
Tutorial and translation by: Vojislav Milanovic
Platform: LightWave
Format: DOWNLOAD ONLY PDF
Size: 146 MB

Bugatti Veyron – LightWave (Download Only)

This 183-page tutorial series is an in-depth and comprehensive guide to modeling the amazing Bugatti Veyron car, from start to finish. The tutorial focuses on the key techniques and stages involved in building the chassis, as well as details such as the windows, lights, vents, petrol caps, engine parts and so on. It then moves on to creating the wheels, including tires and hubcaps, before going on to building and incorporating an interior, namely the dashboard and seating. The series continues with a section on creating and applying materials for the numerous parts of the car, such as the paint work, chrome, rubber and glass, before concluding with a section devoted to setting the scene for a finished render. The final part covers the importance of a good lighting rig and light parameters, as well as the importance of a camera and the integral part that the rendering settings play in showcasing the model for a portfolio.

This series aims to show a comprehensive guide to creating a finished car for people new to this type of exercise, but is not suitable for beginners who are not familiar with using 3D software. The tutorials do not detail every single step of adding individual edge loops and vertices, but does endeavor to outline each important stage and explain the crucial techniques to following the exercise.

Product details
Author: 3DTotal.com Ltd
Tutorial by: Vojislav Milanovic & Craig Clark
Format: DOWNLOAD ONLY PDF
Size: 207 MB
Pages: 183

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